Subject: From: Host: Date: STRAT:How to defeat Dark Templar containment Kicksave SigmaPhiEpsilon144.Mines.EDU Sun Jan 24 22:37:38 SUMMARY: This is a strategy that I have used with relatively good results for Terran vs. Protoss. IMHO, it is very sound if executed correctly, and will give Terrans an equal chance against Protoss in the early game. However, it takes a high level of skill to use, so do NOT flame if you have not yet developed the micromanagement skills, quickness, or rush defense experience to execute it. Start with a standard 2-rax build order, scouting often early. An early zealot rush is EASILY defended by a few lone Marines. A good wall-in, with SCVs to repair harassed buildings and "shield" the Marines are all the help they need. (Don't whine if you aren't good enough to do this...great Terran players laugh at any form of Zealot rush). You don't even need your primary bunker if you can manage decently and your opponent has any intention of teching. Now from your scouting, you should be able to tell which way the Protoss is climbing the tech tree, probably either Dark Templar or Reavers. Either way, build a few Vultures first. If he is going Dark Templar, you need to start laying mines between his base & yours. If possible, start laying Mines near HIS exit area/ramp, rather than yours. Always lay mines in groups of at least 3 (4 is better but a hassle), so that small groups of Dark Templar on attack move cannot destroy them without taking damage. Stagger them away towards your base. Place your leftover Vultures near your frontmost set of mines to pick off Zealot scouts. It costs him much more in terms of minerals and time/tech to disarm the field with numbers of Zealots than it does for you to lay more mines. Depending on how well he is defended, you may choose to peon raid with your Vultures instead. What this offensive mining strategy does in essence is to keep the Protoss from expanding safely until mobile detectors are available (like turrets, it's too expensive to use pylons and cannons to detect them.) It's like giving the Dark Templar loving Protoss a taste of his own medicine. However, the best result of the strategy is that it short-circuits the Dark Templar rush, allowing you precious time to expand and tech. You can build the Academy later, too. Case 2: Your opponent likes Reavers more than Dark Templar. Same situation here. Drop of a load of mines somewhere near the fron of his base, and research siege tech immediately (you'll still beat his Reaver). Siege one tank by your primary bunker at home, and build more. Pump out Marines and Vultures at the same time. Once you have a few tanks and Vultures, and a good number of Marines, take an SCV and begin your tank push at his front door, where you laid Mines earlier. Keep pumping units at home, and build a bunker and some turrets as needed. This push tactic is extremely effective, and almost unbeatable if you get Medics and Firebats. Many of the top players in the game claim it is unbalancing (I don't think so, though). The best counter to this push is a combined Zealot/Dragoon attack (Reavers don't work anymore, and Dark Templar are too expensive to waste rushing a well-mined tank push), assuming your opponent is competent enough to change strategies on the fly. A few mines laid in your main, or a turret will stop any desperation drop/Dark Templar attacks at home. Just remember to keep pumping troops and laying mines in support of your push. There you have it. Again, you really have to be skilled in Terran micromanagement to make it work at its best (in contrast to a cheesy easy Dark Templar containment, which anyone can do, but few can counter), but if done correctly, it'll take a very good Protoss player alot of effort to counter it. So work at this strat and burn Aiur. Kicksave