Ok, this is the second revision of my origonal brood war nuclear tips and tricks guide ;). The strategies have been improved through testing in game situations, and it should add a great form of attack to your terran plans, try em out in a few games, their fun, practical, and really piss enemies off hehe. Nuking in SC has got to be one of the biggest mindgame tatics available. Just think of the panic you usually go into when you hear those dreaded words, NUCLEAR LAUNCH DETECTED You usually stop what your doing, move your current largest attack force a bit, frantically check your towns for that red dot, and in general get spooked for about a minute until you've either stopped it, it hit, or you realize it wasn't fired at you. The effect is even better when multuple nukes are launched (3-4 nukes launching 1 after the other usually encites people to say things like, "oh shit"). In that perspective, here is a great brood war strategy I came up with for using the new fast building nukes, and the best part about it is, it actually works really well. Try it out a few times, when you master it, you'll have people crying for mercy hehe. This is just another fun little lategame tatic. In essence, it lets you nuke in BW, especially vs a zerg, almost 100% of the time if carried out correctly :). It works vs terran and protoss too, but just not as effectively mainly due to comsat, tanks, observers, and psi storm. This strategy can also be improved by making use of cliffs surrounding an enemy base (in a map like green valleys), but situations of that sort are rare, and usually you have to approach from the ground to get the main infrastructure buildings. Also remember you may have to dropship your men in, as usually people keep some kind of chokepoint defence, but this is pretty much common sense, you do what ya have to do. First off, Fun Terran Nuking Strategies to use VS Zerg. To start off with, your going to need at least 2 nuclear missiles. 2 nukes fired together can take out all zerg buildings with the exception of a hive (it brings the hive down to 6 hp, so it's easily killed after dual nuking). Now, once you have the nukes, you will need at least: 2 ghosts.4-6 medics.Cloaking upgrade researched for ghosts. Optic flare upgrade on medics. (Optional units to add if you want, though not necessary) A set of 6 charon booster upgraded goliaths.2 siegetanks.6 wraiths. Ok, once you have the force assembled you want to use some comsat to take a good look at the zerg main city (you can nuke a smaller expansion, but a main city being nuked will do FAR more damage). Find where he has put his buildings, and try to figure out where in the city nukes will do the most damage. Main target areas would have a spire/greater spire, hydra den, spawning pool, and thinks of that sort, hopefully in rather close proximity. You also want to hit the hive with splash of the nukes if possible but this isn't necessary. Now that you've found the area you want to nuke, take your ghosts and medics (and whatever optional units you included) to near the zerg base. Sepperate the 2 ghosts, and assign 2-3 medics to each ghost. Cloak the ghosts and move up, comsat the area for the farthest possible nuke laser sight, and begin the bombardment. Now, the zerg will usually respond by attempting to move an overlord out toward your ghost/ghosts. When you see an overlord move, optic flare it. Also optic flare any overlords near the side of town your nuking. After you have flared his initial few overlords, he will have to decide on either trying to move a chunk of overlords over to spot the ghosts, or to simply cut his losses and run like hell. Some zerg choose number 1, and usually end up with at least 1, if not both of the nukes hitting, which also tends to devistate the clump of overlords he sent into the blast area. With medics healing ghosts if they get injured, you don't really have to fear too much, usually one of your nukes will get off. Once they've hit, it's best to shoot the hive a time or two to kill it, and either finish the base, or hit his next biggest expansion with your main attack force. The main city nuking is a shock tatic, use it to decimate the zerg's ability to produce, then hit hard and fast on as many expansions as you can (as well as finishing off other key structures the nukes may have missed in the main town). By adding the "optional troops" to the mix, you increase the effectiveness even more. The upgraded goliaths will hold overlords and/or a few guardians at bay, while tanks can keep ground units deterred, and be used for quick base demolition after the nukes hit. The only real way a zerg can effectively counter this without risking turning into a pile of smoldering radioactivity is through having several queens with enough energy to ensnare and spawn broodling on both ghosts who are undoubtedly spread out (you want to spread em, at least a bit). While broodling does work, usually what queens an enemy zerg does make are out parisiting and don't have the energy to ensnare and broodling the ghosts. I've used this a "lot" now in BW, and I'm pleased to say so far it hasn't failed me yet. I've only once lost a ghost when trying this tatic, and he died a bit late (he had already gotten the nuke off), leading to a bit bloody mess of overlord and hydra carcasses. Secondly, The art of Nuking Other Terran, and Protoss. Nuking a terran or protoss can be considerably more difficult then nuking a zerg. When nuking a protoss or terran it is necessary to bring backup troops, and not an optional thing as it is for anti-zerg. To start off you will again need at least 2 nuclear missiles. Now, you will also need:2 ghosts.Cloaking upgrade for ghosts. 2-4 medics.6-12 goliaths with charon boosters.2-4 tanks. (Optional units to add if you want, though not necessary)2-4 science vessels. 6-12 wraiths. Ok, nuking a terran or protoss can be tricky, to start off with much like vs zerg, you want to extensively comsat the enemy encampment. Look for a major production area hopefully on the outskirts of the city. Good targets would be,Lots of supply depots clumped. Lots of barracks/factories/starports clumped. A large buildup of units, such as happens when some terran turtle in. Once you have found a proper target, bring in the ghosts, and split the medics, 2 per ghost. Bring the goliaths with the ghosts, and keep the tanks with the as well. It takes 2 nukes to take down infrastructure such as factories, and 1 nuke to deal with supply depots. Locate the target, siege the tanks, and start firing. If the enemy is protoss, he will usually attempt to madly psi storm your ghosts. If you have brought some science vessels you can simply defensive matrix the units to allow psi storm survival, or just hope the tanks can hold the templar at bay. If you are vs a terran, he will usually comsat, and try to take you out either with tanks, or with an air fleet of some kind usually. Tanks would be your biggest threat, just make sure you've scouted your target well and you can destroy it with as little resistance as possible. If you can take out a terran or protoss major buildings you may want to go out and again attack another expansion. This is especially recommended if you destroy a large magnitude of supply depots. This again as I said before can be countered by psi storm, tanks, comsat, and observers, but the strategies risks can be worth it's reward (nothing like gutting a protoss's or terrans backbone. Even if the enemy can stop 1 nuke, the question still remains, can he stop the other in time, the clock is ticking.A few variations of this strategy which can work fairly well. A nuke rush. Yes, I know it sounds crazy, but on large maps, a nuke rush is fairly viable and a deadly attack. Just go with an early dual town kind of strategy, expand a time or two more, and get up at least 2 nukes as fast as you can. Since people rarely see nukes anyway, they'll really be suprised when your launching nukes this early. I have actually lost to people doing nuke rushes before, I simply overlooked the thought that nukes could possibly hold a threat. Another fun variation is MASS NUKE. This one is best used in an ffa game, and it is guarenteed to piss people off. Basically you have 4-6 silo's constantly pumping nuclear bombs, while you keep up a near constant barrage of nukes on someone. Try firing 6 nukes on someones main and expansion at the same time, he'll be screaming bloody murder. This has got to be one of the most fun forms of the nuking strategies, but it does take considerable work to keep up the barrage, plus you have to keep up with your cash (expanding is key). Later on you can have a force of something like 6 bc's, 6 nukes, and whatever else you slap in the force, it tends to work remarkably well. Happy Holocaust,|RAID|